Unreal Engine 5.5 came out in November 2024, and AMD was seemingly in no rush to provide new updates for its most important super-resolution technologies, until now.
AMD's Anti-Lag 2 technology, initially released in September, which as many should remember, faced early issues with some competitive games, forcing the company to revisit its idea for this technology.
The latest version, Anti-Lag 2.0.2, released today, does not appear to bring any updates over version 2.0.1, which was released in October. AMD has only listed support for Unreal Engine 5.5 in patch notes.
Additionally, AMD is introducing a new FSR 3.1.3 plugin for the same game engine. FSR 3.1.3 was launched in December with the latest FidelityFX SDK, and now it is being made available for Unreal Engine as well. The company has provided the following changelog:
• Updated FSR3 code to version 3.1.3.
• Added support for Unreal Engine version 5.5.
• Added r.FidelityFX.FI.Use DistortionTexture to specify whether frame interpolation should use Unreal Engine's distortion texture.
So far, there has been no update on FSR 4, but AMD has promised to provide more information next month when Radeon RX 9070 series will be released. The company claims to be working with several game developers to ensure day-1 support.
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