No Man’s Sky’s Experimental Branches allow players to test fixes scheduled to deploy in upcoming patches, serving as volunteers for Hello Games to vet different solutions for a myriad of problems.
For players to enter Experimental mode, they need only right-click on the game’s Steam library page, navigate to the “BETAS” tab under Properties, and enter “3xperimental” in the textbox, followed by pressing “CHECK CODE” and selecting the beta from the list.
Fixed an issue with the Hazard Pay milestone in the Titan expedition that could notification messages to flicker.
Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
Fixed a number of issues that could prevent Exocraft scanners from locating buildings.
Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.
Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.
Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.
Fixed an issue that caused ships to lose their custom name when brought back from an expedition.
Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.
Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.
Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.
Fixed an issue that could cause a significant dip in framerate when practising alien language.
Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.
Fixed an issue that could cause the game to hang when changing graphics options in PCVR.
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