A brand new update for Bully: Anniversary Edition has been released and given the game’s age and lack of recent support, it’s a pretty sizable update.
The update fixes a lot of different issues plaguing the mobile port of Bully, adds new features like haptic feedback, and more. It also sounds like this won’t be the last update as Rockstar’s patch notes state that the developer is investigating some other issues with the game. You can view the patch notes below.
Disabled Friends Challenges while we investigate related game issues
Enabled Screen Space Ambient Occlusion (SSAO) on supported Android devices
Updated the app icon on Android
Implemented haptic feedback on iOS and Android
Fixed an issue that resulted in a race condition during the Mission ‘That Bitch’ making Mandy’s locker unpickable
Fixed an issue that resulted in the Mission ‘Weed Killer’ not progressing if the window is destroyed before passing through progress point
Fixed an issue with both fighters at the Freak Show dying at the same time resulting in the game getting stuck on a black screen
Fixed multiple issues that resulted in AI not attacking Jimmy when in combat
Fixed an issue in the Mission ‘The Rumble’ that resulted in police cars falling through the floor during the police chase
Fixed an issue that resulted in the broom being unbreakable with the brick or slingshot to open the door in the ‘Help Gary’ Mission
Fixed an issue in the Mission ‘Save Algie’ that resulted in a crash after taking Algernon to his locker
Fixed an issue in the Mission ‘Prep Challenge’ that resulted in Rivals not attacking or defending
Fixed an issue in the Mission ‘The Tenements’ that resulted in Norton not attacking Jimmy
Fixed an issue in the Missions ‘The Rumble’ and ‘Fighting Johnny Vincent’ that resulted in the police car not spawning in and gameplay not progressing during the chase sequence
Fixed an issue that resulted in heap overflow in the Mission ‘Nutcrackin’’
Fixed an issue when throwing toilet paper over the cubicle during the errand that resulted in a crash
Fixed an issue that resulted in rendering issues during dodgeball gym class
Fixed multiple issues that resulted in crashes during minigames
Fixed an issue that resulted in weapons being incorrectly removed
Fixed an issue that resulted in a crash due to a problem with vehicle controls
Fixed an issue that resulted in a framerate drop because of particles generated from car collisions
Fixed a race condition that resulted in a crash when starting a new game
Fixed an issue that resulted in a crash when manually loading a save from the pause menu
Fixed an issue that resulted in a crash when uploading cloud saves
Fixed an issue that resulted in downloads getting stuck on Android due to Play Asset Delivery
Fixed multiple issues affecting touch controls and Bluetooth controllers
Fixed an issue that resulted in footsteps playing the wrong effect sound
Fixed an issue that resulted in a crash when attempting to play a speech event
Fixed an issue that resulted in a crash when deleting a 2D effect
Fixed an issue that resulted a black screen during camera transitions
Fixed an issue with in-game fires that resulted in the game crashing
Fixed an issue that resulted in camera transitions completing before the world is fully loaded and ready to render
Fixed an issue that resulted in motion rendering on Mali GPUs causing weapon effects, window glows, graffiti tags, and health bars to invert when a weapon was fired
Fixed an issue that resulted in snow mound model ignoring Screen Space Ambient Occlusion (SSAO)
Fixed an issue that resulted in incorrect texture compression extension detection on Adreno GPUs
Fixed an issue that resulted in shadows rendering incorrectly on Adreno GPUs
Fixed an issue that resulted in memory allocation not aligning on 64-bit CPUs
Fixed multiple issues that resulted in crashes when objects were accessed before being initialized
Fixed an issue that resulted in a crash during OpenGL texture upload
Fixed an issue that resulted in several crashes due to compiler optimizations of older code
Fixed an issue that resulted in performance being affected across all supported devices and enabled multicore rendering
Fixed an issue that resulted in calculations in geography class placing flags in the wrong position
Fixed an issue with sound coordinate calculations that resulted in floating point errors
Fixed an issue with memory management code that resulted in crashes
Fixed multiple issues that resulted in file handle leaks
Fixed an issue that resulted in a crash when the game was attempting to delete a persistent entity incorrectly
Fixed an issue in join constraint code that resulted in a crash
Reduced the system load of the audio and asset streaming
Fixed multiple typecasting errors that resulted in crashes
Fixed several out of bounds issues
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